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Ben Gettleman

Ben Gettleman

Lead Character Designer at Gearbox Software

Dallas, Texas

At age 12, Ben was modding Jedi Knight: Dark Forces II. His passion for games never faded, and Ben has now worked at Gearbox Software for over 10 years.

Borderlands 3:
- Paper design and implementation of the player characters Moze and FL4K
- Significant contributions to the skill system that was shipped with Borderlands 3
- Miscellaneous contributions to combat, interactive objects, AI, and other systems
- Took two missions from existing paper design to polish - Rumble in the Jungle and Witch’s Brew
- Designed two side missions and took them to polish - Maliwannabes and Skag Dog Days
- Pitched, paper designed, and did major design implementation the big Events: Bloody Harvest, Broken Hearts Day, and Revenge of the Cartels

Ben has shipped maps in:
Borderlands 2
Borderlands 2: Assault on Dragon Keep
Aliens: Colonial Marines

Ben changed hats from level design to become a character designer on Battleborn, where he designed and implemented Kelvin, Caldarius, Orendi, Ambra, Pendles, Shayne/Aurox, and Galilea.


  • Character/Game/Level Designer (Gearbox Software)
  • Lead Character Designer (Gearbox Software)


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