
Or Shur
Senior Algorithm Developer at INTSITE @ Israel
Lead Character Designer at Gearbox Software
Dallas, Texas
At age 12, Ben was modding Jedi Knight: Dark Forces II. His passion for games never faded, and Ben has now worked at Gearbox Software for over 10 years.
Borderlands 3:
- Paper design and implementation of the player characters Moze and FL4K
- Significant contributions to the skill system that was shipped with Borderlands 3
- Miscellaneous contributions to combat, interactive objects, AI, and other systems
- Took two missions from existing paper design to polish - Rumble in the Jungle and Witch’s Brew
- Designed two side missions and took them to polish - Maliwannabes and Skag Dog Days
- Pitched, paper designed, and did major design implementation the big Events: Bloody Harvest, Broken Hearts Day, and Revenge of the Cartels
Ben has shipped maps in:
Borderlands 2
Borderlands 2: Assault on Dragon Keep
Aliens: Colonial Marines
Ben changed hats from level design to become a character designer on Battleborn, where he designed and implemented Kelvin, Caldarius, Orendi, Ambra, Pendles, Shayne/Aurox, and Galilea.
Senior Algorithm Developer at INTSITE @ Israel
COO / CPO (Chief Product Officer) at Quantexa @ Greater Guildford Area
Marketing Leader || Are you working on something great? I'd like to help make it happen. @ United States