C++ was my language of choice for ten years until Boeing put me on a C# project.
I designed and programmed an office application in C# for Boeing VPs.
It was successful and I was given a small reward! I was told it was liked so much that floor managers all across Boeing started using it.

C# became my new favorite programming language!
I played around testing C++ in Unreal and C# in Unity, finding both to be equally awesome. It was a hard choice.
The Free Unity 3D game engine finally won out and I started bashing out C# code.
I stored up just enough dough to work in my office designing and coding up the game of my dreams.
I have enjoyed working over the past eight years in the Unity Game Engine.

The images at http://www.starfluke.com show off
my algorithm named "Planet Builder"
Planet Builder Pseudo Randomly generates planets and places objects to designated territories across the surface of the planets.
The Planet Builder code is designed to generate 3D game characters and objects
across the galaxy of stars and planets.

I am now writing City Builder code to evenly distribute the buildings and lay out each city according to supply, demand, and population.

I designed and programmed a Pseudo Random Infinite Universe
algorithm in C# that generates over a thousand stars with orbiting planet systems.

I just finished a new feature -
Freely change the planet texture set to your liking!

I am using the free Adobe Substance Editor.
I have designed and coded terrain texture sets in C# and HLSL
to be procedurally generated across each planet surface.
Each set is using 24 Substances." /> C++ was my language of choice for ten years until Boeing put me on a C# project.
I designed and programmed an office application in C# for Boeing VPs.
It was successful and I was given a small reward! I was told it was liked so much that floor managers all across Boeing started using it.

C# became my new favorite programming language!
I played around testing C++ in Unreal and C# in Unity, finding both to be equally awesome. It was a hard choice.
The Free Unity 3D game engine finally won out and I started bashing out C# code.
I stored up just enough dough to work in my office designing and coding up the game of my dreams.
I have enjoyed working over the past eight years in the Unity Game Engine.

The images at http://www.starfluke.com show off
my algorithm named "Planet Builder"
Planet Builder Pseudo Randomly generates planets and places objects to designated territories across the surface of the planets.
The Planet Builder code is designed to generate 3D game characters and objects
across the galaxy of stars and planets.

I am now writing City Builder code to evenly distribute the buildings and lay out each city according to supply, demand, and population.

I designed and programmed a Pseudo Random Infinite Universe
algorithm in C# that generates over a thousand stars with orbiting planet systems.

I just finished a new feature -
Freely change the planet texture set to your liking!

I am using the free Adobe Substance Editor.
I have designed and coded terrain texture sets in C# and HLSL
to be procedurally generated across each planet surface.
Each set is using 24 Substances." />

Improver

Contact Details

E-mails & Phone

Daniel Chay

Daniel Chay

C++ and C# 3D Unreal and Unity Software Engineer, Architect, Game Designer

Waltham, Massachusetts

Software programmer and designer of complex systems for business, engineering, and games.
Developed for:
Blizzard, Microsoft, Nintendo, Disney, Experian, Adobe, Zynga, Motorola, and others!
http://www.starfluke.com : Infinite Universe, Pseudo-Random Algorithms, Independent Unity Project demo.
About Me,
My Code,
and
StarFluke.
Since September 2021, Unreal has returned to focus for new development of my StarFluke platform. I have been working to build feature parity support for both Unreal and Unity.
For 15 months, November 16th 2019 to March 10th 2021,
I have logged over 1,860 hours of work designing and coding C# in the Unity 3D engine.
In Jan 2013
I made the BIG jump, taking StarFluke onto Unity 3D. My co worker at Disney Playdom gave me a big thumbs up and cheered me on saying I made the right choice with Unity.
I nearly drove myself CRAZY deciding whether I should start coding my game design plans in the
"C++ Unreal Engine" or in the "C# Unity Engine."
C++ was my language of choice for ten years until Boeing put me on a C# project.
I designed and programmed an office application in C# for Boeing VPs.
It was successful and I was given a small reward! I was told it was liked so much that floor managers all across Boeing started using it.

C# became my new favorite programming language!
I played around testing C++ in Unreal and C# in Unity, finding both to be equally awesome. It was a hard choice.
The Free Unity 3D game engine finally won out and I started bashing out C# code.
I stored up just enough dough to work in my office designing and coding up the game of my dreams.
I have enjoyed working over the past eight years in the Unity Game Engine.

The images at http://www.starfluke.com show off
my algorithm named "Planet Builder"
Planet Builder Pseudo Randomly generates planets and places objects to designated territories across the surface of the planets.
The Planet Builder code is designed to generate 3D game characters and objects
across the galaxy of stars and planets.

I am now writing City Builder code to evenly distribute the buildings and lay out each city according to supply, demand, and population.

I designed and programmed a Pseudo Random Infinite Universe
algorithm in C# that generates over a thousand stars with orbiting planet systems.

I just finished a new feature -
Freely change the planet texture set to your liking!

I am using the free Adobe Substance Editor.
I have designed and coded terrain texture sets in C# and HLSL
to be procedurally generated across each planet surface.
Each set is using 24 Substances.


Experience:

  • Full Stack Engineer - Advanced Technology (Boeing)
  • C++/C# Unreal/Unity Game Developer (StarFluke)
  • C# Engineer - Unity 3D Game Designer (StarFluke)
  • Senior C# Unity Game Developer (Aurorian Studios)
  • C++ Engineer - Senior Technical Test Analyst (Blizzard Entertainment)

Skills:

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