diploma

-MAYA 2014 and up
Animation, modeling, character rigging, lighting IBL, HDRI, photoreal lighting, Mentalray render

-MUDBOX 2014 and up, develop character creation and texturing, map extraction, sculpting, interation MUDBOX-MAYA pipeline

-Photography for 3D integration

-CGI intergration with live action plates, Matchmoving

-freelance per project and delivery assets

-Modeling experience with Zbrush for some characters and assets

-Retopology for High res to low res mesh

-Experience in texturing organic and hard surface texturing using zbrush, mudbox and some times bodypaint3d

-analytical and team skills based on projects

-Participate on some Art Contest for animation and 3d work" /> diploma

-MAYA 2014 and up
Animation, modeling, character rigging, lighting IBL, HDRI, photoreal lighting, Mentalray render

-MUDBOX 2014 and up, develop character creation and texturing, map extraction, sculpting, interation MUDBOX-MAYA pipeline

-Photography for 3D integration

-CGI intergration with live action plates, Matchmoving

-freelance per project and delivery assets

-Modeling experience with Zbrush for some characters and assets

-Retopology for High res to low res mesh

-Experience in texturing organic and hard surface texturing using zbrush, mudbox and some times bodypaint3d

-analytical and team skills based on projects

-Participate on some Art Contest for animation and 3d work" />

Improver

Contact Details

E-mails & Phone

Victor Marines Garza

Victor Marines Garza

3D Creative Designer and experienced instructor for Autodesk MAYA / MUDBOX

San Nicolás de los Garza, Nuevo León

CONTACT INFORMATION: vmarines@gmail.com
Mobile: +52 81 13411862 at Monterrey N.L Mexico

-Autodesk MAYA 2013 Certified License 265056
-Autodesk MAYA 2014 Certified Licence

-DT Ncloth strategies for character animation

-Active instructor on Aula Virtual teaching
"Maya 2014 animation and visual effects" 120 hours
diploma

-MAYA 2014 and up
Animation, modeling, character rigging, lighting IBL, HDRI, photoreal lighting, Mentalray render

-MUDBOX 2014 and up, develop character creation and texturing, map extraction, sculpting, interation MUDBOX-MAYA pipeline

-Photography for 3D integration

-CGI intergration with live action plates, Matchmoving

-freelance per project and delivery assets

-Modeling experience with Zbrush for some characters and assets

-Retopology for High res to low res mesh

-Experience in texturing organic and hard surface texturing using zbrush, mudbox and some times bodypaint3d

-analytical and team skills based on projects

-Participate on some Art Contest for animation and 3d work


Experience:

  • 3D generalist using Maya zbrush mudbox PhotoShop etc (Freelance 3D Artist)
  • MAYA 2014 / MUDBOX 2014 and up as Autodesk Certified Instructor (Aula Virtual)

Skills:

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